When we started our L&D Twitter research by the end of 2016, we soon realised that simply counting tweets over a certain period would not be enough. To gain insight into the L&D sentiment, we decided to monitor Twitter on a monthly basis.
At JollyDeck we believe there is no single silver bullet to address the engagement challenge. But through the years we’ve developed a set of rules and standards that we implement in every part of our learning platform. We’ve got one simple goal: make the JollyDeck user experience enjoyable.
2016 witnessed a dramatic rise in the popularity of Virtual Reality and Artificial Intelligence. There were also a couple of surprising findings, more on which is available in L&D Trends on Twitter in 2016.
Many of our clients are in heavily regulated industries (gas and energy, telecoms, financial services). For clients like this, compliance is deeply intertwined with process – which inevitably impacts organizational culture.
Text is most likely not the sexiest medium in online learning, nor is it poised to become one anytime soon. Yet it’s certainly the most appropriate, especially when you lack the time or resources to organise a webinar, create a video or develop a MOOC.
Now more than ever, e-learning needs marketing to attract its customers. It’s rather unlikely your L&D department can afford Don Draper to do his magic—so you’ll probably have to get your hands dirty and work things out on the budget.
Taking part in an e-learning course requires an investment of time and effort. As designers of learning experiences, we should be respectful of those two rather scarce resources of modern workplace learners.
About five years ago Dave Gray, Sunni Brown and James Macanufo released the bestselling business book “Gamestorming”. In it, they presented unique approaches to creating environments for creative thinking and innovation through the use of games.
It's important to get full buy-in from your employees about your company's vision and purpose. JollyDeck presents a fun and engaging way to succeed in this endeavour as illustrated in our recent learning campaign with an award winning housing association.
It’s been a couple weeks since the attention of the mobile industry was focused on Mobile World Congress in Barcelona. While there may not have been any surprise announcements, it’s pretty clear this year will be a busy one in telecom.
Apple’s website boasts, “iPhone 6 isn’t simply bigger – it’s better in every way”. This statement will definitely pique consumers’ curiosity, but when a customer comes into a store or calls to place their order they want to know the specifics details that make it ‘better in every way’.
There’s no question corporations can communicate across a wide variety of channels to their employees. From emails to flyers, from high quality presentations to an online library of resources the choices for disseminating learnings are varied.
Since we started building JollyDeck, our number one priority was providing the best learning experience possible. Our gamified learning environment has rapidly evolved from an early prototype to an engaging solution that successfully combines learning and fun.
About 15 years ago, Advertising was a prosperous industry and Creativity was the no.1 buzzword. Agencies used to compete with their works on festivals. Award winning creative directors were worshipped like near gods.