This is your guide to building an attractive, effective and engaging learning course, delivered via The Coach.
From analytics and conversions to measurements and evaluations – here is our guide to how the ACME Analytics Model works in JollyDeck.
On July 23, 2015, the Financial Conduct Authority (FCA) announced a change in the way customer complaints need to be handled.Read more
It’s important to get full buy-in from your employees about your company’s vision and purpose. JollyDeck presents a fun and engaging way to succeed in this endeavour as illustrated in our recent learning campaign with an award winning housing association.Read more
Apple’s website boasts, “iPhone 6 isn’t simply bigger – it’s better in every way”. This statement will definitely pique consumers’ curiosity, but when a customer comes into a store or calls to place their order they want to know the specifics details that make it ‘better in every way’.Read more
Discover how we developed a campaign to identify knowledge gaps to provide crucial analysis.Read more
Have you ever heard the saying, ‘numbers talk’ or ‘numbers can’t lie’? It’s a great statement because numbers are completely benign of flowery words or impressive adjectives.Read more
The Internet is full of stock photos, and it’s never been easier finding a good-looking image that goes well with the topic of your learning content. Continue reading below the image…
When we started our L&D Twitter research by the end of 2016, we soon realised that simply counting tweets over a certain period would not be enough. To gain insight into the L&D sentiment, we decided to monitor Twitter on a monthly basis (and publish results quarterly).
User engagement in e-learning is a huge problem, and there are generally two approaches to deal with it: the Dogmatic and the Heretical Approach. Continue reading below the image…
At JollyDeck we believe there is no single silver bullet to address the engagement challenge. But through the years we’ve developed a set of rules and standards that we implement in every part of our learning platform. We’ve got one simple goal: make the JollyDeck user experience enjoyable.
2016 witnessed a dramatic rise in the popularity of Virtual Reality and Artificial Intelligence. There were also a couple of surprising findings, more on which is available in L&D Trends on Twitter in 2016.
Have you ever caught yourself staring at beautiful charts or cascades of numbers that doesn’t actually tell you anything – at least nothing you need to know?
A few weeks ago we looked through Donald Taylor’s The L&D Global Sentiment Survey. This reports the previous years’ attempts by the L&D community to predict hot topics in L&D for the upcoming year.
Many of our clients are in heavily regulated industries (gas and energy, telecoms, financial services). For clients like this, compliance is deeply intertwined with process–which inevitably impacts organizational culture. The workforce response? You’d be really hard-pressed to find positive sentiment regarding compliance.
Text is most likely not the sexiest medium in online learning, nor is it poised to become one anytime soon. Yet it’s certainly the most appropriate, especially when you lack the time or resources to organise a webinar, create a video or develop a MOOC. Continue reading below the image…
This is Bob.
Bob has just enrolled a number of users in his brand new e-learning course. He sent emails to the entire mailing list of people who should experience the pure pleasure of his masterpiece.
Taking part in an e-learning course requires an investment of time and effort. As designers of learning experiences, we should be respectful of those two rather scarce resources of modern workplace learners. Continue reading below the image…
Mobile learning is all the rage in the industry. But how likely is it that you’ll open a learning app during your precious 5-minute break?
About five years ago Dave Gray, Sunni Brown and James Macanufo released the bestselling business book “Gamestorming” – check it out if you haven’t.
In it, they presented unique approaches to creating environments for creative thinking and innovation through the use of games.
The saying, ‘the whole is only as good as the sum of its parts’ is ever more true within JollyDeck because well-written quiz content can make the learning even more impactful.
It’s been a couple weeks since the attention of the mobile industry was focused on Mobile World Congress in Barcelona. While there may not have been any surprise announcements, it’s pretty clear this year will be a busy one in telecom.
It’s no big news to say that we go around doing a lot of presentations of JollyDeck as a communication and learning tool, right?
At JollyDeck, one of the questions we hear quite a bit is, ‘What kind of demographics can we expect to reach with a campaign?’.
There’s no question corporations can communicate across a wide variety of channels to their employees. From emails to flyers, from high quality presentations to an online library of resources the choices for disseminating learnings are varied.
JollyDeck was created and designed around the belief that both enjoyable learning and valuable analysis could be achieved without forcing employees to click through a boring training module.
Since we started building JollyDeck, our number one priority was providing the best learning experience possible. Our gamified learning environment has rapidly evolved from an early prototype to an engaging solution that successfully combines learning and fun.
Corporate learning is usually among less popular things on an employee’s task list of the day. JollyDeck successfully tackles this challenge and makes learning both fun and engaging.
On Thursday the 5th of June our team will be engaging with the best in customer service and satisfaction.
In this blog you will read about:
I woke up this morning to an empty flat. I started looking for my clothes; the clothes that I’d optimistically left overnight on the washing line…which were now soaked with rain.
Last week, JollyDeck was accepted to Wayra Academy in London. Out of the 3,444 applications from 32 countries, 30 best projects were invited to the final selection. In three days of intense pitching and networking, 17 winning teams were picked to join the academy program in 2013. We are proud to be one of them.
In our previous post we suggested a powerful but lethal approach to Gamification of uninspiring working environments, particularly in direct sales.
Let’s take a real life example. We have a sales team on near minimum wages. The miserable efficiency bonus has negative impact on both sales and working morale.
JollyDeck is a learning and knowledge examination tool.
About 15 years ago, Advertising was a prosperous industry and Creativity was the no.1 buzzword. Agencies used to compete with their works on festivals. Award winning creative directors were worshipped like near gods.