When we started our L&D Twitter research by the end of 2016, we soon realised that simply counting tweets over a certain period would not be enough. To gain insight into the L&D sentiment, we decided to monitor Twitter on a monthly basis (and publish results quarterly).
We’re all human, and sometimes it’s impossible to avoid the hype. With the imminent arrival of the 10th iPhone we see the Twittersphere increasingly pumped up with prospects of AR to the consumer world. Does it affect our sentiment when assessing the technology for workplace learning?
|Virtual / Augmented reality||25.76%|
|Collaborative / Social learning||8.05%|
|Games / Gamification||6.96%|
|Synchronous delivery / Webinars||6.18%|
|Neuroscience / Cognitive science||4.49%|
|Personalization, adaprive delivery||2.86%|
|Consulting more deeply with the business||2.21%|
|Personal knowledge mastery||0.14%|
For the purpose of our survey we analysed tweets by the following influential Twitter profiles:
In total we analysed 24,301 Twitter unique profiles (as some may be following two or more influencers). Total tweets analysed: around 2,8M.
For our methodology and the full 2016 report please visit L&D trends on Twitter in 2016.
The results for Q3 are coming in October 2017. Stay tuned for quarterly updates of this research: